The game looks and plays like a classic 3D shooter such as Quake, with fast movement and the ability to shoot and jump at the same time. While story beats are not obviously spelled out, the setup allows for a lot of creative weapons, enemies, obstacles, and areas to battle hordes of cultists in. Game consists of three campaign chapters that follow the story of a lone figure fighting a satanic cult. The Switch version certainly doesn’t underperform here, making the October highlight of this year. It turns out that Its attempt to resurrect traditional DOOM and Quake is one that deserves to be noticed and played. But of course, the thirty-year cycle shall spin forevermore, and it seems like it’s the dawn of a new retro revival era. While a lot of games have released over the last ten years that have completely embraced the visual aesthetics of the ‘80s with gorgeous 8, 16, and 32-bit graphics, it was surprising to me that the era of the leap to 3D still remained somewhat untouched. At least, that’s what the current wave of retro-inspired indie games would have you believe. Shooting till dawnĮverything old is new again. Older gamers familiar with Quake, Duke Nukem, and DOOM will have the mindset required for navigating these stages but modern gamers unfamiliar with these systems will have to adapt. Each stage is well designed with retro visuals and complements that speedy run and gun formula fans love.This is a classic FPS so expect to locate color-coded key cards, uncovering secret rooms, and wondering where you have to go. The second episode The Facilities combines both military strongholds and supernatural areas and the final goes full Lovecraftian with ancient ruins. The first bring The Foothills focuses on large farms and underground passages. Each episode has a distinct theme and multiple stages. In order to escape the sealed town, the nameless protagonist must defeat whatever is causing this havoc.
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