L - Hold and use the D-Pad to move around the selected map.The first sprite that shows up is highlighted with the A button. You can have up to 4! Select each sprite with the corresponding button to edit it. Y/B/X/A - Calls up a particular sprite. Left/Right: Increases/Decreases numbers.SEQ ADD: Address where the frame of animation is stored.POS Y: The Y position of the sprite on-screen.POS X: The X position of the sprite on-screen.MOVE: Automatically animates the shown sprite.BG NO: Select a map to use as a background.COUNTER: Related to animations, purpose currently unknown.PAT NO: Selects a frame of animation from the SEQ NO option.SEQ NO: Selects a particular action frame.ID NO: Selects a character or enemy sprite.OBJ TEST - You can view every sprite in the game with this, even more than one at the same time. In all menus, Pressing L + R will bring you back to the main menu. Despite what it says, though, pressing Start + Select will not reset the game. Up and Down selects an option, and A chooses it. For more information on how to use shaman compatibility, take a look at "fusion_howto.txt".Use the Game Genie code E7FB-870F DDFB-876F 36FB-87AF to enable the debug menu. It will also output a text file containing character stats, learnable spells, and shaman compatibility. The randomizer will output a new, randomized rom with the seed in the filename. A higher value results in less experience, less gold, and higher enemy stats. Use this to change the difficulty of the resulting randomization. Input a seed value here, or leave it blank if you don't care. Input the following flags to customize your randomization experience. The rom used for testing had the following verification hashes. This randomizer requires the North American SNES Breath of Fire 2 rom. Other users, please run "randomizer.py" using Python version 2.7. Windows users may use the executable file, "bof2ps.exe".
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